PROTOTYPE PRESSURE - 13 ROUNDS
INNOVATION EXPERIMENT WORKSHOP

Prototype Pressure
Learning Fast Without Pretending To Know

A rapid innovation simulation where teams decide what to test, what to kill, and when evidence is strong enough to scale.
Fast Learning
Separate experiments from launches and opinions from evidence.
Kill Criteria
Decide what would stop, change, or strengthen an idea.
Scale Discipline
Avoid turning prototypes into commitments too early.
Final Learning Summary

Innovation
Is A Learning System

The key lesson: prototypes are not mini-launches; they are tools for reducing uncertainty. Practical application: define the riskiest assumption, design a small test, set kill criteria, and scale only when evidence improves. Strategic takeaway: innovative organizations learn cheaply before they commit expensively.
Key Lesson
Tests should answer real uncertainty.
Application
Prototype the riskiest assumption first.
Takeaway
Learning speed beats opinion speed.